﻿using UnityEngine;
using System.Collections;

public class Entity : MonoBehaviour {

	public int Hp = 100;
	public float moveSpeed = 10.0f;
	public float turnSpeed = 20.0f;
	public float weaponDamageMulti = 0.0f;
	public float meleeDamageMulti = 0.0f;

	

	// Use this for initialization
	void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
		if (Hp <= 0)
		{
			Destroy(this.gameObject);
		}
	}
}
